Monday, August 30, 2021

hdRstr v0.1.3-beta available

  • Added version for Autodesk Maya 2022 (with maya-usd 0.12.0)
  • Subdivision is working now. CPU based for now (not the fastest...)
  • Added first version of UsdLuxShaping (ConeAngle works, ConeSoftness is buggy, IES profiles not yet, ShapingFocus* not yet)
  • Texture cache is now a singleton. Switching views (delegate instances) preserves loaded textures.
  • Added importance sampling for dome lights. Better directional light.
  • Light emission from invisible objects is fixed.
  • Fixed multiplication of color and texture values.
  • Some fixes for material changes.
Learn more:

Tuesday, August 17, 2021

hdRstr: v0.1.2-beta available

  • Primitive lights (UsdLux*) are working.
  • Specular shading is implemented. Including normal mapping.
  • UsdSkel is working now.
  • Backbuffer size is fully dynamic.
Learn more:

Monday, July 12, 2021

Coming soon: hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate

Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport.

Read more here:

Read the Press release