blog.stkrake.net
Tuesday, July 26, 2022
blRstr v1.0.4-beta available
blRstr v1.0.4-beta
is available on github.
Changes:
Fix bounces > 1
Fixes for Environment Texture Node and World Node (environment lights)
Wednesday, June 29, 2022
blRstr: Real-time path tracing for Blender
A ReSTIR/RTXDI-based Blender Render Engine.
Now in open beta!
https://stkrake.de/blRstr
Early bird price on
gumroad
!
Monday, August 30, 2021
hdRstr v0.1.3-beta available
Changes:
Added version for
Autodesk Maya 2022
(with maya-usd 0.12.0)
Subdivision is working now. CPU based for now (not the fastest...)
Added first version of UsdLuxShaping (ConeAngle works, ConeSoftness is buggy, IES profiles not yet, ShapingFocus* not yet)
Texture cache is now a singleton. Switching views (delegate instances) preserves loaded textures.
Added importance sampling for dome lights. Better directional light.
Light emission from invisible objects is fixed.
Fixed multiplication of color and texture values.
Some fixes for material changes.
Learn more:
https://stkrake.de/hdRstr
Tuesday, August 17, 2021
hdRstr: v0.1.2-beta available
Changes:
Primitive lights (UsdLux*) are working.
Specular shading is implemented. Including normal mapping.
UsdSkel is working now.
Backbuffer size is fully dynamic.
Learn more:
https://stkrake.de/hdRstr
Tuesday, August 10, 2021
hdRstr: First beta version available
Learn more:
https://stkrake.de/hdRstr
Monday, July 12, 2021
Coming soon: hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate
Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport.
Read more here:
https://stkrake.de/hdRstr
.
Read the
Press release
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