blog.stkrake.net
Saturday, April 29, 2023
hdRstr and blRstr will become open source! (but no ETA yet...)
hdRstr and blRstr will become open source! (but no ETA yet...)
Learn more
Tuesday, July 26, 2022
blRstr v1.0.4-beta available
blRstr v1.0.4-beta is available on github.
Changes:
Changes:
- Fix bounces > 1
- Fixes for Environment Texture Node and World Node (environment lights)
Wednesday, June 29, 2022
blRstr: Real-time path tracing for Blender
A ReSTIR/RTXDI-based Blender Render Engine.
Now in open beta! https://stkrake.de/blRstr
Early bird price on gumroad!
Now in open beta! https://stkrake.de/blRstr
Early bird price on gumroad!
Monday, August 30, 2021
hdRstr v0.1.3-beta available
Changes:
- Added version for Autodesk Maya 2022 (with maya-usd 0.12.0)
- Subdivision is working now. CPU based for now (not the fastest...)
- Added first version of UsdLuxShaping (ConeAngle works, ConeSoftness is buggy, IES profiles not yet, ShapingFocus* not yet)
- Texture cache is now a singleton. Switching views (delegate instances) preserves loaded textures.
- Added importance sampling for dome lights. Better directional light.
- Light emission from invisible objects is fixed.
- Fixed multiplication of color and texture values.
- Some fixes for material changes.
Tuesday, August 17, 2021
hdRstr: v0.1.2-beta available
Changes:
- Primitive lights (UsdLux*) are working.
- Specular shading is implemented. Including normal mapping.
- UsdSkel is working now.
- Backbuffer size is fully dynamic.
Tuesday, August 10, 2021
Monday, July 12, 2021
Coming soon: hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate
Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport.
Read more here: https://stkrake.de/hdRstr.
Read the Press release
Read more here: https://stkrake.de/hdRstr.
Read the Press release
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