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Saturday, April 29, 2023

hdRstr and blRstr will become open source! (but no ETA yet...)

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hdRstr and blRstr will become open source! (but no ETA yet...) Learn more
Tuesday, July 26, 2022

blRstr v1.0.4-beta available

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blRstr v1.0.4-beta is available on github. Changes: Fix bounces > 1 Fixes for Environment Texture Node and World Node (environment...
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Wednesday, June 29, 2022

blRstr: Real-time path tracing for Blender

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A ReSTIR/RTXDI-based Blender Render Engine. Now in open beta! https://stkrake.de/blRstr Early bird price on gumroad !
Monday, August 30, 2021

hdRstr v0.1.3-beta available

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Changes: Added version for Autodesk Maya 2022 (with maya-usd 0.12.0) Subdivision is working now. CPU based for now (not the fastest...) A...
Tuesday, August 17, 2021

hdRstr: v0.1.2-beta available

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Changes: Primitive lights (UsdLux*) are working. Specular shading is implemented. Including normal mapping. UsdSkel is working now. Backbu...
Tuesday, August 10, 2021

hdRstr: First beta version available

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Learn more: https://stkrake.de/hdRstr
Monday, July 12, 2021

Coming soon: hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate

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Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport. Read more here: https://stkrak...
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Stefan Krake
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